Adversarial Training Should Be Cast as a Non-Zero-Sum Game.
Alexander RobeyFabian LatorreGeorge J. PappasHamed HassaniVolkan CevherPublished in: CoRR (2023)
Keyphrases
- game theory
- stochastic games
- nash equilibria
- serious games
- boolean games
- video games
- nash equilibrium
- game theoretic
- games with incomplete information
- repeated games
- incomplete information
- perfect information
- game design
- training process
- computer games
- training examples
- data sets
- educational games
- game based learning
- test set
- training set
- training phase
- learning games
- real time strategy games
- support vector
- minimax search
- multi agent