Measuring Immersion and Affect in a Brain-Computer Interface Game.
Gido HakvoortHayrettin GürkökDanny Plass-Oude BosMichel ObbinkMannes PoelPublished in: INTERACT (1) (2011)
Keyphrases
- brain computer interface
- virtual world
- motor imagery
- healthy subjects
- signal processing
- evoked potentials
- event related
- computer games
- brain signals
- virtual reality
- computer screen
- video games
- event related potentials
- augmented reality
- brain activity
- eeg data
- spinal cord injury
- eeg signals
- machine learning
- game play
- visual features
- pattern recognition