It is not a Game, Not Even Social: New Service Engineering Paradigms from Lessons Learned in Mobile Social Games in Japan.
Toshihiko YamakamiPublished in: AINA Workshops (2012)
Keyphrases
- lessons learned
- computer games
- game theory
- video games
- game play
- game playing
- nash equilibria
- game design
- nash equilibrium
- game theoretic
- educational games
- game players
- perfect information
- learning games
- serious games
- case study
- game development
- digital games
- online game
- imperfect information
- coalitional games
- future directions
- game based learning
- two player games
- pure nash equilibria
- mobile phone
- monte carlo tree search
- winning strategy
- games played
- extensive form games
- mobile games
- cooperative game
- role playing game
- game programming
- game tree search
- board game
- game mechanics
- human computation
- solution concepts
- boolean games
- general game playing
- adventure game
- stochastic games
- computer poker
- table tennis
- multi player
- social interaction
- social networks
- simulation game
- repeated games
- design science
- game tree
- participatory design
- human players
- grounded theory
- design process
- learning experience
- data sets
- web services
- payoff functions
- minority game
- virtual communities
- idea generation
- game ai
- minimax search
- monte carlo search
- social media
- higher education
- mixed strategy
- prospect theory
- evaluation function