The effects of collective MMORPG (Massively Multiplayer Online Role-Playing Games) play on gamers' online and offline social capital.
Zhi-Jin ZhongPublished in: Comput. Hum. Behav. (2011)
Keyphrases
- online game
- social capital
- online gaming
- multi player
- virtual communities
- social support
- critical mass
- website design
- human capital
- educational games
- anecdotal evidence
- computer games
- game playing
- game based learning
- online communities
- group discussion
- role playing game
- real time
- massively multiplayer online role playing games
- information flow
- information and communication technologies
- online learning
- knowledge sharing
- computational intelligence
- decision making
- real world