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Voxel Averaging-based Opacity Correction for Oversampled Volume Ray Casting.
Jong Kwan Lee
Timothy S. Newman
Cuilan Wang
Published in:
MSV (2007)
Keyphrases
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ray casting
volume rendering
volume data
gpu implementation
volume visualization
direct volume rendering
three dimensional
graphics hardware
parallel architectures
implicit surfaces
ray tracing
real time
artificial neural networks
image reconstruction
deformable models