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CuneiForce: Involving the Crowd in the Annotation of Unread Mesopotamian Cuneiform Tablets Through a Gamified Design.

Martín López NoresJuan Luis Montero-FenollósMarta Rodríguez-SampayoJosé Juan Pazos-AriasSilvia González-SouteloSusana Maria Reboreda-Morillo
Published in: I3E Workshops (2019)
Keyphrases
  • design process
  • case study
  • mobile devices
  • user interface
  • knowledge based systems
  • data mining
  • metadata
  • multi agent
  • design tools
  • optimal design