Entertaining the similarities and distinctions between serious games and virtual heritage projects.
Erik ChampionPublished in: Entertain. Comput. (2016)
Keyphrases
- serious games
- virtual environment
- video games
- educational games
- virtual characters
- augmented reality
- virtual reality
- game engine
- virtual world
- digital games
- game design
- similarity measure
- game play
- intelligent tutoring
- digital museum
- computer games
- cultural heritage
- case study
- social skills
- learning processes
- computer graphics
- game based learning
- online learning
- game development
- real world
- educational tools
- information technology
- mixed reality
- communication skills
- database