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Designing computer-based rewards with and for children with Autism Spectrum Disorder and/or Intellectual Disability.
Aurora Constantin
Hilary Johnson
Elizabeth Smith
Denise Lengyel
Mark J. Brosnan
Published in:
Comput. Hum. Behav. (2017)
Keyphrases
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autism spectrum disorder
high risk
qualitative analysis
reinforcement learning
markov decision processes
social behavior
multimedia
assistive technology
social skills
genetic algorithm
virtual environment
social interaction
computer games
quantitative analysis