Serious games as experiments for emergency management research: A review.
Theo van RuijvenPublished in: ISCRAM (2011)
Keyphrases
- serious games
- emergency management
- virtual environment
- decision support system
- internal and external
- information sharing
- emergency response
- risk assessment
- decision makers
- computer games
- video games
- educational games
- business continuity
- government agencies
- design principles
- information flow
- learning processes
- decision making
- learning scenarios
- object oriented
- information technology
- learning environment