Comparing Player Experience in Video Games Played in Virtual Reality or on Desktop Displays: Immersion, Flow, and Positive Emotions.
Federica PallaviciniAlessandro PepePublished in: CHI PLAY (Companion) (2019)
Keyphrases
- virtual reality
- two player games
- virtual humans
- virtual environment
- games played
- virtual world
- three dimensional
- augmented reality
- computer graphics
- evaluation function
- virtual museum
- real time
- video data
- video sequences
- multimedia
- repeated games
- interactive virtual
- virtual training
- user experience
- multi sensory
- photorealistic
- virtual reality technology
- image processing
- game players
- virtual space
- game tree
- game play
- monte carlo
- learning process