Corrigendum to "Exploring digital creativity in the workplace: The role of enterprise mobile applications on perceived job performance and creativity" [Comput. Human Behav. 42(2015) 93-109].
Sunghun ChungKyung Young LeeJinho ChoiPublished in: Comput. Hum. Behav. (2015)
Keyphrases
- mobile applications
- mobile devices
- mobile users
- mobile environments
- context aware
- m learning
- creative problem solving
- user experience
- knowledge management
- smart phones
- mobile platforms
- mobile services
- battery life
- mobile phone
- design process
- online learning
- information technology
- mobile technologies
- case study
- perceived usefulness
- desktop computers
- artificial intelligence