Attitudes Toward Punishment and Rehabilitation as Perceived Through Playing a Prison Tycoon Game.
Anna OleszkiewiczM. KanonowiczPiotr SorokowskiAgnieszka SorokowskaPublished in: Games Cult. (2018)
Keyphrases
- attitudes toward
- game playing
- perceived usefulness
- statistically significant
- computer games
- positive attitude
- imperfect information
- game players
- high school
- computer technology
- human players
- college students
- board game
- game based learning
- online game
- theory of planned behavior
- computer assisted language learning
- factors affecting
- card game
- structural equation modeling
- games played
- quantitative data
- cognitive style
- technology acceptance model
- game design
- academic achievement
- video games
- learning outcomes
- web based instruction
- mobile learning