A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda.
Jaziar RadiantiTim A. MajchrzakJennifer FrommIsabell WohlgenanntPublished in: Comput. Educ. (2020)
Keyphrases
- lessons learned
- virtual reality
- higher education
- systematic review
- empirical studies
- virtual environment
- learning technologies
- e learning
- case study
- learning in higher education
- virtual world
- online learning
- distance learning
- virtual reality technology
- learning management systems
- computer graphics
- three dimensional
- augmented reality
- virtual space
- virtual humans
- blended learning
- virtual reality environments
- mobile learning
- interactive virtual
- open university
- virtual museum
- grounded theory
- multi sensory
- tertiary education
- networked learning
- tangible user interface
- collaborative virtual environments
- mixed reality
- problem based learning
- learning tools
- learning strategies
- cooperative
- learning environment
- image processing
- computer vision
- data mining