Social Anxiety Can Be Triggered by 360-Degree Videos in Virtual Reality: A Pilot Study Exploring Fear of Shopping.
Trine Theresa HolmbergTanja Lilly EriksenRasmus PetersenNicklas Nørgård FrederiksenUlla Damgaard-SørensenMia Beck LichtensteinPublished in: Cyberpsychology Behav. Soc. Netw. (2020)
Keyphrases
- virtual reality
- pilot study
- virtual environment
- user generated
- computer graphics
- virtual world
- virtual humans
- computer games
- augmented reality
- interactive virtual
- virtual reality technology
- computer animation
- photorealistic
- social interaction
- video sequences
- three dimensional
- social networks
- science learning
- visual data mining
- virtual museum
- pilot project
- computer vision
- visual analysis
- virtual laboratory
- video data
- real time
- multi sensory
- force feedback
- collaborative virtual environments
- pattern recognition
- idea generation
- virtual training
- learning community
- machine learning
- dynamic scenes
- statistically significant