A Shader-Based Architecture for Virtual Reality Applications on Mobile Devices.
Adriano M. GilThiago S. FigueiraPublished in: HCI (46) (2020)
Keyphrases
- virtual reality
- mobile devices
- virtual environment
- computer graphics
- augmented reality
- photorealistic
- virtual world
- three dimensional
- mobile phone
- mobile learning
- interactive virtual
- multi sensory
- computer animation
- context aware
- real time
- virtual humans
- virtual museum
- pattern recognition
- multi agent
- virtual reality environments
- smart phones
- computer interface
- tangible user interface
- digital museum
- master slave
- power consumption
- software architecture
- multi view