Fast Hardware Construction and Refitting of Quantized Bounding Volume Hierarchies.
Timo ViitanenMatias KoskelaPekka JääskeläinenKalle ImmonenJarmo TakalaPublished in: Comput. Graph. Forum (2017)
Keyphrases
- low cost
- hardware and software
- real time
- hardware implementation
- upper bound
- embedded systems
- computing systems
- computing power
- personal computer
- construction process
- graphics hardware
- volume rendering
- vlsi implementation
- image processing
- multiresolution
- web pages
- neural network
- data sets
- database
- circuit design
- volume data