Accelerating path tracing rendering with Multi-GPU in Blender cycles.
Jiuyi ChenLing ChenZhibin YuPublished in: ICACT (2023)
Keyphrases
- real time
- real time rendering
- graphics hardware
- cluster of workstations
- computer graphics
- graphics processors
- shortest path
- database
- ray casting
- parallel implementation
- multi view
- information systems
- gpu implementation
- volume rendering
- parallel computation
- high fidelity
- parallel processing
- high quality
- parallel computing
- website
- endpoints
- visual effects
- parallel algorithm
- virtual reality
- virtual environment