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Introducing gamification into e-learning university courses.
Andrija Bernik
Danijel Radosevic
Goran Bubas
Published in:
MIPRO (2017)
Keyphrases
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university courses
e learning
university level
user experience
writing skills
learning environment
online learning
learning experience
distance learning
learning objects
learning materials
higher education
learning management systems
serious games
game design
learning process
multimedia