Evaluating virtual reality locomotion interfaces on collision avoidance task with a virtual character.
Christos MousasDominic KaoAlexandros KoiliasBanafsheh RekabdarPublished in: Vis. Comput. (2021)
Keyphrases
- virtual reality
- collision avoidance
- virtual characters
- virtual environment
- mobile robot
- virtual humans
- path planning
- robot motion
- virtual world
- computer graphics
- dynamic environments
- three dimensional
- interactive virtual
- virtual training
- virtual reality technology
- robotic systems
- robot control
- path finding
- virtual reality environments
- virtual museum
- fuzzy neural network
- user interface
- serious games
- social interaction
- expert systems
- computer vision
- real time
- motion planning
- degrees of freedom
- collaborative virtual environments
- pattern recognition
- neural network