Virtual Environments Using Video Capture for Social Phobia with Psychosis.
Lina GegaRichard WhiteTimothy ClarkeRuth TurnerDavid FowlerPublished in: Cyberpsychology Behav. Soc. Netw. (2013)
Keyphrases
- virtual environment
- virtual reality
- virtual world
- multi user
- video sequences
- video content
- physical environment
- video data
- computer graphics
- real time
- social interaction
- social media
- serious games
- synthetic characters
- interaction model
- social networks
- virtual characters
- learning processes
- virtual agents
- virtual objects
- public space
- physical space
- collision detection
- human behavior
- virtual space
- virtual training
- collaborative learning