Virtual Character Animation Based on Affordable Motion Capture and Reconfigurable Tangible Interfaces.
Fabrizio LambertiGianluca ParavatiValentina GatteschiAlberto CannavòPaolo MontuschiPublished in: IEEE Trans. Vis. Comput. Graph. (2018)
Keyphrases
- motion capture
- virtual characters
- virtual humans
- virtual environment
- computer graphics
- human body
- tangible user interfaces
- human motion
- computer animation
- human figure
- human computer interaction
- social interaction
- motion capture data
- markerless
- user interface
- human motion capture
- augmented reality
- multi view
- virtual reality
- serious games
- cognitive architecture
- spatio temporal
- articulated human motion
- humanoid robot
- cognitive model
- pedagogical agents
- computer vision
- multi modal
- active learning
- video sequences