Comparison of Two Inventory Design Concepts in a Collaborative Virtual Reality Serious Game.
Konstantin WegnerSven SeeleHelmut BuhlerSebastian MisztalRainer HerpersJonas SchildPublished in: CHI PLAY (Companion) (2017)
Keyphrases
- virtual reality
- serious games
- virtual environment
- design concepts
- multi user
- virtual reality environments
- collaborative virtual environments
- augmented reality
- virtual world
- computer graphics
- virtual training
- game play
- three dimensional
- game engine
- computer animation
- game development
- virtual humans
- multi sensory
- visual data mining
- game design
- photorealistic
- learning processes
- virtual reality technology
- collaborative learning
- interactive virtual
- video games
- video sequences
- virtual laboratory
- force feedback
- pattern recognition
- learning scenarios
- learning environment
- design patterns
- artificial intelligence