Simulation-based Serious Games for Science Education and teacher assessment.
Seungho BaekJiyoung ParkJungHyun HanPublished in: Int. J. Serious Games (2016)
Keyphrases
- science education
- serious games
- science teachers
- science curriculum
- teacher professional development
- game based learning
- virtual environment
- science learning
- teaching practices
- video games
- learning processes
- learning scenarios
- game design
- game play
- computer games
- middle school students
- professional development
- conceptual change
- learning process
- critical thinking
- game development
- digital games
- learning design
- middle school
- design principles
- communication skills
- conceptual understanding
- educational games
- high school
- virtual characters
- peer assessment
- subject matter
- social interaction
- learning tools
- case study