Putting AI in Entertainment: An AI Authoring Tool for Simulation and Games.
Daniel FuRyan T. HoulettePublished in: IEEE Intell. Syst. (2002)
Keyphrases
- authoring tool
- video games
- artificial intelligence
- expert systems
- computer games
- case based reasoning
- ai systems
- knowledge representation
- game ai
- learning resources
- machine learning
- digital entertainment
- learning experience
- simulation model
- learning objects
- intelligent systems
- learning design
- game design
- imperfect information