A Hybrid CPU-GPU Scalable Strategy for Multi-resolution Rendering of Large Digital Elevation Models with Borders and Holes.
Andrey RodriguesWaldemar CelesPublished in: VISIGRAPP (1: GRAPP) (2018)
Keyphrases
- multiresolution
- digital elevation models
- graphics processors
- real time
- graphics hardware
- graphics processing units
- gpu implementation
- cluster of workstations
- satellite images
- real time rendering
- general purpose
- ray casting
- topographic maps
- pattern recognition
- parallel processing
- matching algorithm
- multispectral
- urban areas
- image analysis
- multiscale
- computer vision