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3D Points Splatting for Real-Time Dynamic Hand Reconstruction.
Zheheng Jiang
Hossein Rahmani
Sue Black
Bryan M. Williams
Published in:
CoRR (2023)
Keyphrases
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real time
high speed
point sets
endpoints
changing environment
graphics hardware
data points
low cost
convex hull
three dimensional
general purpose
dynamic environments
gpu implementation
volume visualization