Evaluation of user satisfaction and learnability for outdoor augmented reality gaming.
Ben AveryWayne PiekarskiJames R. WarrenBruce H. ThomasPublished in: AUIC (2006)
Keyphrases
- augmented reality
- user satisfaction
- virtual objects
- mixed reality
- human computer interaction
- information systems
- real scenes
- real environment
- virtual reality
- service quality
- computer generated imagery
- information quality
- customer satisfaction
- head mounted display
- molecular structures
- tangible interaction
- perceived usefulness
- camera tracking
- live video
- learning games
- virtual environment
- image quality
- image sequences
- e learning