Go with the Flow: Reinforcement Learning in Turn-based Battle Video Games.
Elinga PagalyteMaurizio ManciniLaura ClimentPublished in: IVA (2020)
Keyphrases
- video games
- reinforcement learning
- learning experience
- function approximation
- game play
- educational games
- game playing
- learning tools
- reinforcement learning algorithms
- game design
- optimal policy
- markov decision processes
- computer games
- learning algorithm
- learning process
- machine learning
- flow field
- multi agent
- model free
- commercial games
- state space
- temporal difference
- learning strategies
- software engineering
- serious games
- artificial intelligence
- game players
- mathematics learning