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A Procedural Content Generation Algorithm for First Person Shooter and Tower Defense Games (short).
Manuel Bacallado
Jesús Miguel Torres
Rafael Arnay
Published in:
CEV (2023)
Keyphrases
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generation algorithm
video games
computer games
game theory
intrusion detection
nash equilibrium
multimedia content
weighted majority
game play
educational games
web content
object oriented
metadata
user experience
semantic information
digital content
game design
digital games
coalitional games
multimedia