Effects of Virtual Reality Mudslide Games with Different Usability Designs on Fifth-Grade Children's Learning Motivation and Presence Experience.
Mengping TsueiJen-I ChiuPublished in: HCI (49) (2020)
Keyphrases
- virtual reality
- virtual environment
- young children
- educational software
- learning process
- digital games
- computer graphics
- augmented reality
- three dimensional
- cognitive style
- intrinsic motivation
- interface design
- multi sensory
- virtual museum
- serious games
- educational games
- computer games
- user experience
- distance learning