Realistic real-time sound re-synthesis and processing for interactive virtual worlds.
Fernando TrebienManuel M. OliveiraPublished in: Vis. Comput. (2009)
Keyphrases
- virtual world
- real time
- virtual reality
- mixed reality
- virtual environment
- high fidelity
- immersive environments
- computer graphics
- facial animation
- virtual space
- realistic rendering
- real time rendering
- virtual humans
- multi user
- virtual learning environments
- data processing
- real environment
- physical world
- real world
- data acquisition
- control system
- user friendly
- high volume
- real life
- virtual objects
- distance learning
- information processing
- high frame rate
- live video
- face to face interactions
- video processing
- reinforcement learning
- low cost
- low latency
- social context
- virtual communities