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Applying Advanced TGG Concepts for a Complex Transformation of Sequence Diagram Specifications to Timed Game Automata.
Joel Greenyer
Jan Rieke
Published in:
AGTIVE (2011)
Keyphrases
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finite state machines
petri net
high level
sequence diagrams
video games
object recognition
game theory
state machines
cellular automata
educational games
game playing
conceptual models
intermediate representation