Gamification in Engineering Education - a Preliminary Literature Review.
Marek MiloszElzbieta MiloszPublished in: EDUCON (2020)
Keyphrases
- literature review
- engineering education
- teaching methods
- learning tools
- engineering design
- case study
- fuzzy theory
- virtual laboratory
- public libraries
- information systems development
- e learning
- current issues
- design science
- undergraduate and graduate
- mobile learning
- real world
- user experience
- remote laboratories
- data sets