A full-body avatar improves egocentric distance judgments in an immersive virtual environment.
Betty J. MohlerHeinrich H. BülthoffWilliam B. ThompsonSarah H. Creem-RegehrPublished in: APGV (2008)
Keyphrases
- virtual environment
- virtual world
- virtual reality
- real environment
- multi user
- physical environment
- human body
- computer graphics
- virtual characters
- virtual space
- activity recognition
- serious games
- virtual learning environments
- physical space
- learning environment
- interaction model
- virtual agents
- virtual humans
- haptic interaction