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A virtual reality based internet-of-things (IoT) framework for micro devices assembly.
Joe Cecil
Sadiq Albuhamood
Avinash Gupta
Published in:
VRST (2017)
Keyphrases
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virtual reality
virtual environment
computer graphics
virtual world
mobile devices
computer animation
virtual reality technology
three dimensional
physical world
virtual museum
e learning
digital libraries
management system
cloud computing
ubiquitous computing
virtual humans