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Large-scale finite state game engines.
Matt Stanton
Sascha Geddert
Adrian Blumer
Paul Hormis
Andy Nealen
Seth Cooper
Adrien Treuille
Published in:
Symposium on Computer Animation (2016)
Keyphrases
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finite state
markov chain
markov decision processes
model checking
computer games
tree automata
game theory
average cost
optimal policy
context free
vector quantizer
action sets
transition systems
optimal strategy
game playing
video games
bit rate
state space
continuous time bayesian networks