Evaluation Function for Siguo Game Based on Two Attitudes.
Zhengyou XiaYongping ZhuHui LuPublished in: FSKD (2006)
Keyphrases
- evaluation function
- attitudes toward
- temporal difference
- alpha beta
- two player games
- expected outcome
- learning tools
- computer chess
- heuristic function
- branching factor
- temporal difference learning
- mobile learning
- game tree search
- state action
- iterative deepening
- optimality criterion
- learning process
- game based learning
- td learning
- educational games
- monte carlo search
- alpha beta pruning