Impact of MPEG-4 3D mesh coding on watermarking algorithms for polygonal 3D meshes.
Wolfgang FunkPublished in: Security, Steganography, and Watermarking of Multimedia Contents (2004)
Keyphrases
- d mesh
- video objects
- watermarking algorithm
- shape descriptors
- d objects
- skeleton extraction
- texture mapping
- three dimensional
- view dependent
- watermarking scheme
- geometric properties
- coding scheme
- geometric attacks
- video sequences
- wavelet domain
- video coding
- coding method
- viewpoint
- object recognition
- pattern recognition