Graph based Joint Computing and Communication Scheduling for Virtual Reality Applications.
Fei LiuHongyan LiPeng WangKeyi ShiYun HuPublished in: WCNC (2023)
Keyphrases
- virtual reality
- virtual environment
- computer interface
- augmented reality
- three dimensional
- computer graphics
- virtual world
- scheduling problem
- scheduling algorithm
- virtual reality technology
- virtual museum
- photorealistic
- virtual reality environments
- visual data mining
- force feedback
- virtual space
- resource constraints
- pattern recognition
- virtual humans
- computer animation
- semi supervised
- collaborative virtual environments
- image sequences
- image processing
- computer vision