Identifying Commercial Games with Therapeutic Potential through a Content Analysis of Steam Reviews.
Cody J. PhillipsMadison KlarkowskiJulian FrommelCarl GutwinRegan L. MandrykPublished in: Proc. ACM Hum. Comput. Interact. (2021)
Keyphrases
- content analysis
- commercial games
- computer supported collaborative learning
- qualitative analysis
- collaborative learning
- video content analysis
- online discussion
- video content
- computer games
- video games
- discussion forums
- interaction patterns
- computer mediated communication
- discourse analysis
- collaborative knowledge building
- blog entries
- computer vision
- instructional videos
- educational games
- online communities
- multimedia