GunitaHu: A VR Serious Game with Montessori Approach for Dementia Patients During COVID-19.
Aira Jazel Y. AngRoberto D. PrincipioRichelle Ann B. JuayongJaime D. L. CaroPublished in: NiDS (2021)
Keyphrases
- serious games
- virtual environment
- virtual reality
- early diagnosis
- diagnostic tool
- activities of daily living
- game engine
- game design
- game play
- virtual world
- computer graphics
- game development
- clinical data
- educational games
- communication skills
- learning scenarios
- video games
- computer games
- computer aided
- cardiovascular disease
- metadata
- game based learning
- design principles
- software development
- older adults
- software engineering
- expert systems
- multimedia
- database