A review of virtual environments for training in ball sports.
Helen C. MilesSerban R. PopSimon J. WattGavin P. LawrenceNigel W. JohnPublished in: Comput. Graph. (2012)
Keyphrases
- virtual environment
- virtual training
- serious games
- virtual reality
- virtual world
- computer graphics
- physical environment
- virtual objects
- multi user
- training set
- virtual learning environments
- virtual humans
- interaction model
- learning processes
- real world
- collision detection
- augmented reality
- information systems
- social networks