Acceptance of imagined versus experienced Virtual Reality Shopping Environments: Insights from two Experiments.
Christian PeukertJella PfeifferMartin MeißnerThies PfeifferChristof WeinhardtPublished in: ECIS (2019)
Keyphrases
- virtual reality
- virtual environment
- computer animation
- computer graphics
- virtual reality environments
- three dimensional
- virtual world
- interactive virtual
- augmented reality
- virtual humans
- photorealistic
- dynamic environments
- virtual space
- virtual museum
- virtual reality technology
- multimedia
- visual data mining
- tangible user interface
- virtual training
- multi agent systems