Leveraging Phylogenetics in Software Product Families: The Case of Latent Content Generation in Video Games.
Jorge ChuecaDaniel BlascoCarlos CetinaJaime FontPublished in: SPLC (A) (2024)
Keyphrases
- video games
- generation process
- learning experience
- software systems
- game design
- game play
- educational games
- software development
- learning tools
- multimedia
- authoring tool
- web content
- computer games
- source code
- game players
- commercial games
- development process
- social interaction
- user interaction
- computer systems
- serious games
- user interface
- case study
- metadata
- educational video games