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First Person Omnidirectional Video: System Design and Implications for Immersive Experience.
Shunichi Kasahara
Shohei Nagai
Jun Rekimoto
Published in:
TVX (2015)
Keyphrases
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user experience
immersive environments
design process
learning environment
video clips
spatial and temporal
learning experience
video analysis
key frames
event detection
computer aided
case study
virtual reality
video data
virtual world
learning process
three dimensional