Alternating Reachability Games with Behavioral and Revenue Objectives.
Orna KupfermanTami TamirPublished in: LPAR (2018)
Keyphrases
- computer games
- game theory
- nash equilibria
- state space
- game design
- educational games
- transitive closure
- nash equilibrium
- video games
- multiple objectives
- game playing
- game theoretic
- coalitional games
- game tree search
- learning games
- reinforcement learning
- perfect information
- behavioral model
- digital games
- auction mechanisms
- online game
- return on investment
- human behavior
- cooperative
- game players
- general game playing
- neural network
- weighted majority
- pure nash equilibria