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A Crowd Simulation based on Emotion for dynamic human regrouping.
Chanil Moon
Kyhyun Cho
Juntae Kim
Hyungje Cho
Published in:
ADCOG (2004)
Keyphrases
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dynamic environments
emotional state
human decision making
human behaviour
human interaction
virtual humans
dynamically changing
real world
genetic algorithm
computer vision
case study
expert systems
cognitive model
virtual characters