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Active and Sedentary Video Game Time.

Erica ScharrerAdam Zeller
Published in: J. Media Psychol. Theor. Methods Appl. (2014)
Keyphrases
  • video games
  • game design
  • learning experience
  • game play
  • mobile phone
  • educational games
  • computer games
  • middle school
  • learning tools
  • serious games
  • game playing
  • machine learning
  • virtual environment