The effect of using a game-based translation learning app on enhancing college EFL learners' motivation and learning experience.
Yulin ChenPublished in: Educ. Inf. Technol. (2023)
Keyphrases
- learning experience
- learning process
- mobile learning
- learning tools
- learning scenarios
- learning opportunities
- learning systems
- computer based learning
- e learning
- learning situations
- language learning
- learning preferences
- learning resources
- learning styles
- learning outcomes
- learning design
- learning activities
- learning environment
- vocabulary learning
- learning content
- learning algorithm
- collaborative learning
- technology supported
- virtual learning environments
- video games
- online learning environments
- m learning
- learning processes
- learning games
- personalized learning
- classroom environment
- reinforcement learning
- assessment tool
- instructional strategies
- learning strategies
- peer assessment
- concept mapping
- social learning
- foreign language
- college students
- language skills
- english as a foreign language
- learning materials