Planning Locomotion Techniques for Virtual Reality Games.
Cameron MooreWallace Santos LagesPublished in: VRST (2023)
Keyphrases
- virtual reality
- virtual environment
- three dimensional
- computer graphics
- computer animation
- augmented reality
- virtual world
- virtual museum
- virtual reality technology
- computer games
- photorealistic
- game theory
- virtual space
- robot control
- interactive virtual
- multi sensory
- tangible user interface
- legged locomotion
- visual data mining
- force feedback
- virtual humans
- planning problems
- collaborative virtual environments
- humanoid robot
- mobile robot
- computer vision
- machine learning